Ekon

  • Ekon is a cavalry guard and together with Weetamoo is a good pair in the fight against Elio Sanna and Selini Sanna.

    1 - History

    Born to a horse tribe in Nigeria on the west coast of Africa in the mid-1600's, Ekon was on the back of a horse soon after learning to walk. His village was peaceful and content, until the slave traders from Great Britain descended and kidnapped Ekon and his family and sent them on a slave ship to the New World.


    Ekon was sold to a wealthy family in Massachusetts who lived on a horse farm of some 200 acres. Every second on that farm, separated from his family, was torture to Ekon. So, at night, after working 16-hour days in the fields, Ekon trained his body, knowing that when the chance to escape arose, he needed to be ready. Measuring over six feet tall and weighing over 200 pounds, Ekon is strong in hand-to-hand combat. But on the back of a horse, he is graceful, intimidating, and fierce.


    In addition to his physical prowess and skilled horsemanship, Ekon trained his mind as well. He stole books from the main house on the farm, teaching himself English, French, and Spanish. Ekon knew that if he spoke his enemy's language, he could blend in among them. Years passed and Ekon waited for his opportunity to escape.


    When Weetamoo and her tribe attacked the farm in retaliation for an attack on her people, Ekon saw finally got his chance. In the chaos of the raid, Ekon dressed in clothes he'd taken from the main house, hoping to pass himself off as a freed slave when he finally got free. Then, with war cries and flames piercing the night sky, Ekon stole the strongest horse in the stable and bolted.


    Weetamoo saw this majestic horseman racing in the moonlight and followed. Ekon felt this woman chasing him and tried to lose her, but after miles of detours and shortcuts, Weetamoo was still on his trail. Ekon eventually stopped and let Weetamoo approach. A spark flashed between these two great horse people from completely different worlds. Thus, a long friendship was born, with Ekon and Weetamoo recognizing and respecting the riding abilities of the other.


    The more these two strange companions learned about the other, the more they realized they were alike in many ways: outsiders in a world searching for a place to belong and somewhere to call home.


    Eventually, they both sailed for Europe, realizing that the subjugation of the Native Americans and the enslavement of the African people was being financed by the Cardinal himself. They both vowed revenge against such evil.

    2 - Advantage and disadvantage

    Ekon is a guard for "bravery". He is therefore good and strong with cavalry troops. With him and other "bravery" guards, Ekon prefers a good combination of infantry and cavalry with his best friend Weetamoo.

    Strong against Elio Sanna and Selini Sanna + Malik and Iluna

    3 - Upgrade Benefits

    March Capacity 24.000
    Strength 197.00
    Intelligence 457.20
    Agillity 222.20
    Speed 200.35

    4 - Guard Skill

    The specified values refer to the maximum level!

    • Rile Up Weg Lv. 10
      Your troops have a 70% chance of dealing extra damage to enemy troops each round. (Damage Rate: 5.71%; every 1 Intelligence point (s) increases Damage Rate by 0.0131%). A Confusion Effect is also inflicted on the enemy troops, dealing continuous damage (Damage Rate: 17.58%; every 1 Intelligence points) increases Damage Rate by 0.0402%) per round. Lasts 2 rounds.
    • Position Establishment Lv. 10
      Reduces your troops' Damage Received by 30%.
    • All-Out Attack Lv. 10
      Your troops have a 50% chance of dealing extra damage to enemy troops each round. (Damage Rate: 29.75%; every 1 Intelligence point (s) increases Damage Rate by 0.0681%). If the target is under a Confusion Effect, increases the Damage Dealt by this skill by 50% for this round.
    • Formation Assault Lv. 10
      Increases your Cavalry Troop Damage by 30%.
    • Charge III Lv. 1
      Gives your Cavalry troops an Incentive Effect and increases their Base Attack by 30%. They will also protect other units, reducing Lethality Rate for Cavalry and Distance troops. When you have surviving Infantry and there are multiple troop units assigned, your troops will be greatly enhanced.

    5 - Guard Talents

    • Guard with 1 Star
      For battles started within a period of 60 minutes, increases your Cavalry Health by 3000%. 22 hours cooldown..
    • Guard with 3 Stars
      For battles started within a period of 60 minutes, increases your Cavalry Health by 3000%. 22 hours cooldown.11 Hours cooldown.
    • Guard with 5 Stars
      For battles started within a period of 120 Minuten, increases your Cavalry Health by 3000%. 11 Hours cooldown.

    6 - Constellation

    6.1 - 1. Star

    Increases March Capacity by 25000

    Costs: 16x Fragments or Tier-S Starlight Shared | 747 Star Flakes

    Cavalry Defense + 450 %
    Cavalry Health + 450 %
    Troop Defense + 450 %
    Cavalry Attack + 450 %
    Cavalry Damage + 7,5 %


    6.2 - 2. Star

    Heavy Cavalry have a 20% chance to deal 50% Splitting Damage to adjacent units of the target.

    Costs: 33x Fragments or Tier-S Starlight Shared | 1.494 Star Flakes

    Cavalry Defense + 450 %
    Cavalry Health + 450 %
    Troop Defense + 300 %
    Cavalary Attack + 450 %
    Cavalry Damage Received - 7,5 %


    6.3 - 3. Star

    Increases Light Cavalry Damage by 7.5% (Benefits all troops)

    Costs: 66x Fragments or Tier-S Starlight Shared | 2.976 Star Flakes

    Cavalry Defense + 450 %
    Cavalry Health + 450 %
    Troop Attack + 300 %
    Cavalry Attack + 450 %
    Cavalry vs Distance vs
    Damage
    + 7,5 %


    6.4 - 4. Star

    Reduces Damage received by Light Cavalry by -12.5%, and increases the chance of Light Calvary dealing Damage to adjacent units of the target by 10%

    Costs:120x Fragments or Tier-S Starlight Shared | 5.942x Star Flakes

    Cavalry Defense + 500 %
    March Capacity + 30.000
    Troop Health + 500 %
    Rally Capacity + 60.000
    Troop Attack + 500 %
    Cavalry vs Infantry
    Damage
    + 7,5 %


    6.5 - 5. Star

    Cavalry deals 7.5% more Damage to Distance

    Costs:177x Fragments or Tier-S Starlight Shared | 8.935x Star Flakes

    Cavalry Defense + 750 %
    Cavalry Health + 750 %
    Cavalry Attack + 750 %
    Cavalry vs Distance
    Damage Reduction
    + 7,5 %
    March Capacity + 30.000
    Rally Capacity + 60.000
    Army Damage Received - 7,5 %


    6.6 - 6. Star

    Increases the Splitting Damage Dealt by Heavy Cavalry by 20% with 15% Lethality.

    Costs:240x Fragments or Tier-S Starlight Shared | 11.920x Star Flakes

    Cavalry Attack + 750 %
    Cavalry Health + 750 %
    Cavalry Attack + 750%
    Cavalry vs Infantry
    Damage
    + 10,5 %
    March Capacity + 33.750
    Troop March-
    Speed
    + 15 %
    Rally capacity + 90.000
    Army Damage + 7,5 %


    7 - Possible guard combinations

    Ekon is strong in combination with Weetamoo, but also with other "Valor" Guardians like Arthur Willey or Lara Jones. Always pay attention to the effects that Guardians can activate and use.

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